About This Game Avernum is one of the great tales of indie gaming, an epic series of fantasy role-playing adventurers set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness. Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it. Avernum 4 is an enormous fantasy role-playing adventure. Wander a gigantic world, full of multitudes of characters, hundreds of side quests, and traps, tricks, and treasure in every corner. Experience the life of an adventurer: the fame, the wealth, the hapless townsfolk begging you for help at every turn! This epic tale is guaranteed to give you weeks of entertainment, with an impossibly huge world that dares you to uncover all of its secrets. 6d5b4406ea Title: Avernum 4Genre: RPG, IndieDeveloper:Spiderweb SoftwarePublisher:Spiderweb SoftwareRelease Date: 11 May, 2012 Avernum 4 Torrent Download [FULL] Understanding the beginning of the game especially if you've not played any Avernum game before this one is quite hard. It just throws you in the midst of the action. It does offer a nice little beginning turorial area to get used to it. However, you'll find this is NOT an easy game fairly quickly. As an old style game it doesn't hold your hand. You will possibly have many failures and deaths\/game overs but once you get in the swing, the story unfolds and you're immersed in the "What's going on here?" aspect of the game. Love the game dialouge to. Recommended.. Avernum 4. This game is really great. It may seem simple or old, but I love it. The story telling is really great and the combat is a solid experience. If you aren't careful your whole party can get wiped out even at the beginning of the game. You can make your own classes too! Making a character is pretty nifty, but you better have a complimentary party, or else your play style will be somewhat limited.It's a great game and I say you should buy it!. Very addicting old-school turn-based RPG\/Strategy. Subpar graphics (none really) but a fun and interesting storyline makes up for it.8.5\/10. I've spent hundreds of hours - maybe even thousands - playing Avernum 1, 2, and 3, and Blades. As such, it pains me to disrecommend this game. But this game is just downright unpleasant to play relative to its predecessors, and here's why: the new engine (derived at least partially from the Geneforge engine) is incredibly bad compared to the Avernum 1-3 engine. You used to be able to do virtually everything with the keyboard; now you have to use the mouse for many actions (fire missile - can't use "F", cast spell - can't use a\/b\/c targeting, open chest - can't use "L", etc.) - and for whatever reason, mouse aiming is terrible, so probably a third of the time when I'm trying to cast a spell on an enemy, I instead accidentally click on my party member who's adjacent in melee. The old engine's distinction between town mode and outdoors mode was brilliant, and gave the older games a beautiful sense of scale. Silvar and Duvno used to be ~10 town-widths apart; now, they're just one town-width apart. It just feels unrealistic, particularly if you've played A1. Elevation no longer exists. All of Avernum is completely flat. The action point system, borrowed from early Geneforge, in which you have to have a set number of AP at the end of your turn to perform an action, is awful. Not as bad as in Geneforge (which doesn't have discrete tiles), but still awful. Speaking of Geneforge, many of the sprites are lifted straight from Geneforge. Drakes now look like GF drayks; "wyrmkin" are just artilas; crystal souls have been reskinned to look like I-forget-what from GF. The reputation system was a really cool feature of previous Avernum games. It's gone now. The stats screen, which already wasn't super-great back in A1-3, has been switched to the Geneforge-style stats screen, which is somehow worse. Frankly, Exile was better at this, IIRC. Secret passages were always a neat feature in Avernum; they're gone now. (I know some people found them irritating, but you could always just cast Far Sight if it really bothered you.) You now have to enter combat mode to fight an enemy, where before you had the option of just whacking them with your lead character. This becomes annoying when dealing with weak enemies that only take 1-2 whacks to kill. But hey, at least you can just turn on auto-combat and let the AI handle it, right? No, you can't, because auto-combat is gone now. This is terrible for all those fights with solitary chitrachs (believe me, you're going to be fighting a LOT of chitrachs) and bats and whatever else. Special abilities are gone. They added a nice bit of flavor to the game (especially the ones you got from character traits). You can no longer "Wait" in combat. Why not? God knows. It's not _all_ bad, though. Click-to-move is a good thing, particularly in places with lots of random stalagmites on the ground and so forth (though it's super-irritating when the game arbitrarily blocks you from moving "too far away"). Also, item lore isn't a thing anymore, and there's no such thing as an unidentified item anymore. That's a nice thing to have.Issues with the engine aside, another thing that really bugs me is that there's very little that's new here if you've played A1. A2 gave us the Vahnatai lands (including the passage from Formello, perhaps the best part of any of the Avernum games) and Empire lands; in A3, everything besides the Tower of Magi was new. A4 just feels like a crappy reskin of A1. And the plot isn't terribly interesting either. "Rentar-Ihrno is back AGAIN and you need to fix everything" is significantly less compelling than "you have been chosen to be the second group to explore the surface" (A3), "you must be our liaison to a hitherto-unknown species" (A2), or "you have been thrown into the underworld; do whatever you want!" (A1). That's another strike against A4 relative to A1. A4 railroads you through the plot a lot more than any of the previous games, and this is especially conspicuous when you're exploring the same maps as A1, where you had near-total freedom to do whatever you wanted. Nonetheless, I have faith in Spiderweb Software. All of the other Spiderweb games I've played (some of Exile; Avernum 1-3 + Blades; Nethergate and N:R; and Geneforge 1-3) were at least good if not excellent - many notches above Avernum 4. I'm very optimistic that Avernum 5 will mark a return to form, and look forward to making some time to get started on it.. Really only doing this review to get the Steam Awards nomination badge for 2018. But this game is a great game, has stood the test of time and is one of my all time favourites. The graphics are old school (I usually do not care about graphics so long as I can see and understand what I am playing), the game is isometric and turn-based. A solid rpg experience with a huge world to explore, plenty of quests and side quests and of course a rich story. If you have played other Avernum stories then this is perhaps too much of a repeat for you (small band of misfits\/future heroes venture out to save their city\/king). Still, it is a stand alone game, no need to have played the previous Avernums 1-3. If you are an rpg fan then this is one game that should be added to your library.. Let me just start by saying Avernum is not for everyone. For those who are only interested in fast paced action, then this is not for you.But for those who like a game that is impressively refined, has a driving story, great levels of customization and a remarkably large world to explore, this is the game for you. Do not automatically be driven off by the rudimentary graphics, this is a very enjoyable game!. Great game! Very old school; it really took me back. I was really surprised of how long the game actually was, you should definitely try it out ! Can't wait to start the second game of the trilogy.. 10 year old game and still awesome as ever.Avernum 4 is old school rpg, hard, but at the same time rewarding. If you like turn action rpg where you need to use your head this will be perfect for you. Choose 4 characters (races are human, Slith or Nephilim), hand full of classes or custom class. Stats, there are 4 groups of stats. Pretty normal stats, easy to understand and well explained.And then the are character traits what gives you something good but lovers your xp gain or gives something bad, but gives back more xp gain. You can make hard choices like if you want your archer to hit almost every time you can take it but you get -20% xp gain from kills so you can balance this by taking a bad trait like fragile bones you take more damage from melee weapons and so on.+Interesting story and world.+Conversation with ai characters are done very well.+Game likes to tell you a lott with words, like what some places feels and sounds like and this can give better idea where you are heading or what you are facing, but if you do not like to read much you can always skip them.+Game can be very hard and frustrating at least on the harder difficult, but i like when there is some challenge. -Fighting in small rooms can be annoying, because the\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665door is in your way when you are moving your units to better position near the door. luckily there are not so many fights in small rooms.-And magic feels pretty overpowered and archery is useles as \u2665\u2665\u2665\u2665.. 200 hours in and I'm still ready for more. It's not for everybody. But it's for me.. By far the weakest of the Avernum series, using outdated mechanics(the ol 'you must have 5 action points to attack\/cast spells rule from as far back as Geneforge 1 which was later abandoned for obvious reasons), not containing other mechanics that are rather important(i.e. being able to press abcdefg etc etc to target spells or missile attacks), and more.Less options for customizing your party as well. Parts of it seem...laggy, for lack of a better word, particularly when looking at your inventory, you may notice that your fps will drop for no apparent reason.Clunky is the term I would use for this game in general, which is really quite jarring considering how good Spiderweb Software usually is at doing this, at least the writing is still decent.I'd heard this game has a reputation amidst fans of Spiderweb for being one of the weaker titles, and I can see why now.If you're willing to ignore all of that, this is still an enjoyable play, but would I recommend it? Only if it goes on sale.
Avernum 4 Torrent Download [FULL]
Updated: Mar 14, 2020
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